


(Gandhi won the first two seasons the third was never completed.) Inspired by this and Sulla’s Civ4 AI Survivor series, and driven by the desire to learn more about AI strategies in order to move beyond the Noble difficulty level, Hvattum began plotting his own AI-only tournament.

Towards the middle of 2014 he found Kossin’s AI Tournament: Season Three post, which was the third rendition of an American-style league format devised by DMOC back in 2010. He found that with a feature called FireTuner he could playtest the AI, sans human player, and began to setup games to run overnight – with the end goal of making a large, detailed political map of the world.ĬivFanatics forum goer Kjetil “Kjotleik” Hvattum has a similar approach, though his motivations are different and his playground is not Civilization V but rather its predecessor, Civ IV (with the Beyond the Sword expansion). TPangolin first explored the concept in 2014, a year after he began looking through the Official SDK for Civ V (a set of tools to help modders do their thing). Inspired by similar, smaller-scale offerings by a livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).ĪI-only Civilization games are the purest form of the Civilization concept: take the beginnings of recorded human history, tweak some variables, hit start, and marvel at how a series of interesting decisions leads to a radically-different present day.

Yes, you read the title right, from Rock, Paper, Shotgun's "Why People Are Making The AI Fight Itself in Civilisation":Ī strange thing happened in the Civilization community r/civ on January 10, 2015.
